The following pages and posts are tagged with
| Title | Type | Excerpt |
|---|---|---|
| AddItem | Page | Add an item to the inventory. |
| AddMember | Page | Add a battler to the party roster. |
| Ask | Page | Ask a multiple choice question. |
| Battle | Page | Start a battle. |
| CheckCollision | Page | Check collision at position. |
| Cinematic | Page | Set the game to cinematic mode. |
| Concat | Page | Concatenates parameters into a string. |
| CountItem | Page | Counts how many the player has of an item. |
| Debug | Page | Display given parameter in the console. |
| Encounter | Page | Start an encounter battle. |
| Face | Page | Face the user towards the given direction. |
| Fade | Page | Fades the screen to black. |
| FlushTiles | Page | Revert all tiles in the given layer to transparent. |
| GetEntities | Page | Retrieve a list of all entities with substring in their UID. |
| GetTile | Page | Retrieve id of tile at given position. |
| IsEntity | Page | Check whether an entity with given uid exists. |
| Jump | Page | Jump up and down. |
| Length | Page | Returns the length of the parameter. |
| Manhattan | Page | Calculates the Manhattan distance between two points. |
| Move | Page | Move to the specified location |
| MoveTo | Page | Move one tile next to the specified location |
| Music | Page | Play music. |
| Overworld | Page | Set the game to overworld mode. |
| Portal | Page | Portals the user to the specified location in a different map. |
| Prompt | Page | Retrieve text input from the player. |
| Push | Page | Pushes a pillar, making the pillar fall down if above a gap. |
| Random | Page | Retrieves a random number between 0 and 1. |
| RemoveItem | Page | Removes an item from the inventory. |
| ResetLocalEncounters | Page | Reset local encounters, reverting back to level-wide encounters. |
| RestoreParty | Page | Fully restores the player's party. |
| Say | Page | Say some lines of text. |
| SetLocalEncounters | Page | Set local encounters, overriding level-wide settings. |
| SetMovement | Page | Set the movement type of the user. |
| SetTile | Page | Set the tile at specified position. |
| Shop | Page | Open a shop. |
| Sound | Page | Play a sound effect. |
| Step | Page | Take a step in the specified direction. |
| Storage | Page | Opens the battler storage. |
| Teleport | Page | Teleports the user to the specified location in a different map. |
| Unfade | Page | Unfades the screen. |
| UpdateTiles | Page | Task the renderer to redraw given layer. |
| Wait | Page | Pause action execution. |
| Introduction to UPL | Page | Introduces the actions language of Ulix Dexflow: UPL |
| Prefabs | Page | How to smartly use more complicated UPL. |
| Prefabs | Page | How to save global variables with UPL. |
| UPL Syntax | Page | Introduces the syntax of UPL |
| Triggers | Page | How to make your UPL code happen in game! |
| Users & Objects | Page | The objects you can interact with in-game and how to use them |